Showing posts with label Learner Autonomy. Show all posts
Showing posts with label Learner Autonomy. Show all posts

Monday, 26 March 2012

Use Dvolver to Make Movies

what is it? What does it do?

This is a very  simple tool for making short and interesting movie. You can choose background, character, music and add lines.

Why is this particular tool or technology relevant to language learning? What approaches to language learning or research underpin the use of this technology?

This tool is extremely easy and users just need to follow the step by step guidance and the movie is done. This tool will be very attractive to studenst with its colorful interface and it can be a great way for the comprehensible output and better student's sommunicative competence.
  • Step one, open the website and a lovely interface will come in front of you.
  • Step two, just click make a moive and start your movie-making journey. You can choose the scene and background of the movie.


  • Step three, choose the type of the scene.
  • Step four, choose the characters of the movie and make up their conversation.
  • Movie is fninshed and it can be sent to friends. The following one is a movie directed by myself as an example.  


       

      How might you use this to foster language leaning in class/outside class?
      • Teachers can show students new vocabluary in the conversation and teach them how to use these words in apscific context.
      • Teachers can ask students to work in pairs to make a movie on a topic and use as many words and sentence patterns they've learned as they can in this movie.

      Limitations:

      • Only a few choices on background, characters, music, etc.
      • Limits for the number of script.

       

      Sunday, 12 February 2012

      WEBQUEST


      http://webquest.org/

      What is webquest? What does it do?

      Webquest is an inquiry-oriented lesson model in which most or all the information that learners deal with are from the web. This can be used for integrating information technology with lesson activities.
      Questgarden is a online place for teachers to designing their task-based webquests under the direction of lots of example templates and guidelines out there. Additionally, the webquest can be built together by several co-authorr or search for the specific ones and adapt them into corresponding teaching context.






      Why is this particular tool or technology relevant to language learning? What approaches to language learning or research underpin the use of this technology?

      Webquest definitely provides a new way of the language teaching. First, let's take a look at the composition of webquest.

      Composition of Webquest:

      .Introduction
      .Task
      .Process
      .Resources
      .Evaluation
      .Conclusion

      The layout of the webquest is clear and teachers or students can design and accomplish this task step by step. The aim of webquest is to encourage students to work together to learn the language while they are searching for the information and solving the task. The materials usually are authentic and attractive than the coursebook. According to thses, teachers set the goal and can scafford students during their learning.

      How might you use it to forster language learning in class/outside class?

      To do the webquest, students are required to explore information and cope with the task apart from English learning. This kind of creative activity compared to the traditional methods can effectively stimulates learner's intrinsic autonomy. Especially when it comes to the teamwork, students probably get more actively involved in the process with mutual interations. I prefer to use this within the class targeting on scaffroding them properly while they are dealing with this. Besides, teacher can start with introducing this elaboratively and end with concluding this activity breifly in class.


      Here is the example for a webquest: Dinosaurs Before Dark

      The advabtages of webquest:

      • The aim of the task is clear
      • The format is explicit and can help learners think and research by themselves
      •  Lots of information are availvable on the web
      •  Promote learners motivation and autonomy with choosing the stimulating topic, doing reaearch indepently or within a team.
      Limitations of webquest:
      • The evaluation criterion is not clear
      • The process of planning and designing a suitable webquest is very time-consuming with loads of preparation works even adapting an existing webquest.
      • Age limit